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Gzdoom Sound Not Working카테고리 없음 2020. 1. 24. 18:33
Hi, I've been streaming some Doom with OBS using the GZDoom source port, and haven't been able to figure out why these flickering artifacts happen when the game is running full screen. See the 16:40 mark in this video for an example:Oddly, it only happens in outdoor areas, so on the one hand this may be GZDoom doing something bad that exposes the problem in OBS, or on the other hand maybe it's something OBS should detect and fix. I don't actualy know, so I'm asking here first.
Has anyone seen artifacts like this before? I can provide whatever information is needed, I even know a bit about how GZDoom's OpenGL rendering works. If it starts to seem like a GZDoom bug I can post about it on the ZDoom forums, just want to determine that first.
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I've recently started having a weird sound problem with Zdoom (same issue with GZdoom also) where the sound for the Realm667 M40A1 and Hunting Rifle don't work. They make a popping sound and cut off completely and it is only these two sounds (well, I believe they're the same sound) that are not working; everything else is working totally fine. They are both.ogg files, but I tried converting the sound files to.wavs and replacing them in the wad and that didn't work either -also tried the 'convert wav to doom sound' in Slade, which did nothing.I have messed around with every sound option imaginable in Zdoom itself, although I haven't tried messing with my audio drivers yet. Just wanted to see if this was a known bug of some kind, or specific enough that someone will know a fix.Honestly it seems like it must be a soundcard issue of some kind, but I thought I would check here first in case there is a simple solution (and also because the sound used to work.)Using FMOD btw.Thanks.Edit: All sound drivers are up to date.
So, when I try to start up GZDoom, the only thing that comes up is the cursor and the sound. Otherwise, I get just a simple black screen (with. Jump to content. My subreddits. Classic Doom gZDoom Black Screen Fix? Submitted 2 years ago by Pixelcitizen98.
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I also tried converting all of the files to wavs (8 bit 11000Hz mono) and then into Doom Format which did not fix the problem. I also attempted changing the 'APlayWeaponSound to APlaySound as another thread suggested and that didn't work. There are no apparent issues with the SNDINFO or the DECORATE so I am at a complete loss as to why this one particular sound file does not work. It is completely inexplicable it seems.Edit: Ok, it is nothing to do with the sound, because it works when I use it as DSPISTOL and other sounds that work for other weapons stop working when I use them for the M40, so I have no idea what the issue is. I'm not talking about the standard cut-off, the sound either doesn't play at all or makes a speaker 'popping' noise.Edit: Ok, so I can get the sound itself to play (sort of) if I change the APlaySoundWeapon to APlaySound Ex with 'weapon' as the channel, but the sound has a huge delay for some reason, and then the reload gets cut off. Are there any major differences between the two as far as usage is concerned?Edit2: Using APlaySound now since apparently Ex is out of use, still getting the same delay problem.
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It fires, plays half a firing sound, then there is a delay and a second (slightly longer) firing sound plays plus the reload after. If I give the frame 30 tics on APlaySound it will play the full sound the second time, but still has the shitty delay plus the awkward 30 tic delay to boot.Weird that after all this it appears to be some sort of Decorate issue; is it more likely to be some weird sound channel problem on my end? Because I'm sure this would have come up if it was a Decorate problem on the Realm667 site.Thanks for pointing me in the right direction with your post anyway.